Controls:

WASD : Move

Space : Jump

E-Key : Interact

Submitted for the 157 Mini Jam - Electric Gamejam, created in 72 hours. Lumin is a prototype 3d platformer puzzle game (or supposed to be) where your character (a battery) is actively trying to restore power to his friend (the light bulb). To do this, the character has to interact with key switches around the map through platforming and puzzles. Although, when the player leaves the main room the batter starts to lose power thus introducing the limitation "on a timer" in the literal sense that you have a limited amount of time to find the switches in the room otherwise you'll run out of power. Enemies will also try to steal and drain your power. 


Unfortunately I did not have the time to implement all the features and mechanics I a wanted to add but I may work on the project in the future if I get some good ideas, but here are some key aspects of the game that I learned through its production:

  • Proper and clean code/script structure
  • Getters and Setters
  • Enemy states
  • Cinemachine camera control

What I hope to improve in future projects:

  • Character controls
  • Player feedback (controls, screen shake, etc)
  • Audio
  • Pre-planning
  • Genre research (what makes the game fun)

Thanks for playing! This was the first game that my wife helped me imagine and draw the concept art for.

Programming, game design, and modeling: brodan

Concept art, color scheme, and creative direction: Jay

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Lumin_GamejamBuild.rar 29 MB

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